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One Book to Rule Them

So the deadline is looming and I'm finishing off the last remaining tasks.  A big one is the rule book.

 

It's not just how the players will understand and learn the game but also what gives them the theme and therefore the setting and a reason to play it.

 

At the same time, if it's too full of fluff then it becomes difficult to understand and the game cannot be played.

 

So its a balancing act between these two elements, as well as all the additional tasks of text, layout, font etc etc.

Paper

I spent quite some time making the paper.  I started out with different grades and various methods for staining it - tea, coffee grinds, vanilla essense and (from a gash in my toe after stubbing my foot) my own blood.

 

Yes, I've literally bled for this project.  

 

The final result, after a fair bit of weathering and retouching is a decent scroll look, with a few layers so that it blends / multiplies with the text properly.

 

 

Font

I intended to make my own font, but eventually cracked under the time limit and donwloaded one.

 

My versions hadn't been good - problems with kerning and legibility all over the place.

 

I got lucky and found one called JSLAncient by Jeff Lee, made back in 1997.

 

It looks perfect for my needs, and serves as both a title and block font, which is great.

 

Just need to make sure that the legibility is ok when printed at their real size on paper...

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